Cymatics: Science vs Music

December 8th, 2014 § 0 comments § permalink

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David Simon | Robin Williams: A brief encounter

August 13th, 2014 § 0 comments § permalink

My favorite screenwriter David Simon talks about his brief encounter with Robin Williams.

This is a grievous thing to say aloud, much less think, but I wish that the suicide of Robin Williams made less sense to me than it somehow does. I say that with very little real knowledge of the man, his inner being, or the whole of his life. I encountered him only once, twenty years ago, but the memory is distinct. I found Mr. Williams good-hearted, hilarious, talented, and remarkably, indescribably sad.

He goes on to talk about Mr. William’s involvement in an episode of Homicide: Life on the Streets saved the show that allowed Mr. Simon to move from a career in journalism to creating the best show ever made, The Wire1.

After you read the article check out this clip from the episode of Homicide where Mr. Williams grapples with the murder his wife.

  1. don’t even try to debate this []
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First-person Hyperlapse Videos

August 11th, 2014 § 0 comments § permalink

Developed by Microsoft Labs Hyperlapse Videos use clever video editing to speed up and smooth out first person videos.

We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera.

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12 Basic Principles of Animation

May 23rd, 2014 § 0 comments § permalink

The illusion of life does a lovely job of laying out 12 guiding principles developed by some of the original animators at Disney in the 1930’s.

The illusion of life from cento lodigiani on Vimeo.

There is something about this that reminds me of Apple. These guys took the time to find the subtle details that add an emotional connection to animated material. I watched the video without knowing it was related to disney but seeing the little box obey these rules I was immediately reminded of old school Disney animation. None of the rules are required to make animation, but without them you end up with the Android equivalent; flat, emotionless and ultimately unsatisfying.

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When movies are made for VR instead of a silver screen, everything changes

February 19th, 2014 § 0 comments § permalink

Interesting article over at Fast Company talking about what happens when Virtual Reality moves beyond a video game pipe dream and becomes so common place that movies are made specifically for VR.

Everything you learned in Film 101 — the frame, the cut — is essentially useless.

Not only will this change the way movies are made on a technical level but on an emotional level as well. We will no longer be watching events unfold from afar and instead experience them as a bystander; if shot in the first person you will be the character. And that is, of course, just the tip of the iceberg. Before we had the Internet or the iPhone it was difficult to imagine how things would change and I expect it will be the same for VR movies. Once the future has arrived it always seems obvious, inevitable even, but trying to read the tea leaves and predict what the future holds and when it will happen is fraught with error.

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