The Future of Wind Turbines? No Blades

May 18th, 2015 § 1 comment § permalink

The Vortex Bladeless is an interesting idea for a new wind turbine.

The Future of Wind Turbines? No Blades | WIRED

Vorticity has long been considered the enemy of architects and engineers, who actively try to design their way around these whirlpools of wind. And for good reason: With enough wind, vorticity can lead to an oscillating motion in structures, which, in some cases, like the Tacoma Narrows Bridge, can cause their eventual collapse.

Vortex Bladless Wind Turbine

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Flipboard’s work on upscaling images

May 8th, 2015 § 1 comment § permalink

If you have ever rolled your eyes when a TV show or movie enhances a blurry image to bring out more details then you will certainly want to take a look at image scaling using deep convolutional neural networks that the engineers at Flipboard are working on.

The math is pretty dense but the article also has a great primer on the use of neural networks to create algorithms that learn how to reduce their own error rate.

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First and Final Frames

March 23rd, 2015 § 0 comments § permalink

The opening and closing shots from 55 different films side by side.

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Ride in Mercedes’s F 015 Driverless Car

March 23rd, 2015 § 2 comments § permalink

One ride in a car like this and people will stop saying “but I like driving” when confronted with driverless cars.

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Continious Liquid 3D Printing

March 17th, 2015 § 2 comments § permalink

Not only is this new printing technology anywhere from 25 to 100 times faster than current 3D Printing methods but the process manages to be simultaneously beautiful and grotesque. Like something H.R. Giger would dream up.


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The Miniature Models used in Bladerunner

March 17th, 2015 § 0 comments § permalink

They quite literally don’t make movies like they used to.

Blade Runner Model

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Explore the world’s largest cave by both land and drone

March 13th, 2015 § 0 comments § permalink

Amazing footage overall but the drone footage is particularly amazing. Ten years ago it would have been simply impossible to get footage like this as there is no way you could fly a helicopter into this cave even if it is the world’s biggest. It’s a shame that drones are synonymous with CIA assassinations and efficient delivery of materialism as they can be used to create some amazing art as well.

(Source and Title via

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Astronomers Watch a Supernova and See Reruns

March 10th, 2015 § 0 comments § permalink

It’s “Groundhog Day” in the cosmos.

In the 1993 Bill Murray movie, a weatherman finds himself reliving the same day over and over again. Now astronomers using the Hubble Space Telescope say they have been watching the same star blow itself to smithereens in a supernova explosion over and over again, thanks to a trick of Einsteinian optics.

The star exploded more than nine billion years ago on the other side of the universe, too far for even the Hubble to see without special help from the cosmos. In this case, however, light rays from the star have been bent and magnified by the gravity of an intervening cluster of galaxies so that multiple images of it appear.

Be sure to check out the accompanying video for a fantastic explanation for why this is not science fiction.

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The future of architecture

March 10th, 2015 § 1 comment § permalink

Great gallery over at TED of some inspirational architecture.

Ark Nova in Matsushima, Japan

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They wanted to make a phenomenon. They made $10 million. The story of Crossy Road.

March 5th, 2015 § 0 comments § permalink

Dave Tach over at Polygon((My favorite gaming site as it’s not run by a bunch of HGDs (Hardcore Gamer Douchbags).)) as a great interview with the guys behind the best Free To Play iOS game I’ve ever played, Crossy Road. The game is good, don’t get me wrong, but the respect they have for their users is what really impressed me with the game. While the rest of the industry is cashing in on pay-to-win business models Crossy Road kept it classy.

“We knew it wasn’t going to make a large amount of money per user,” he says. “Obviously, $10 million is fantastic. That’s way, way, way, way, way more than we thought we would get. But someone on the free-to-play business would look at those numbers and think we could make a lot more per user.”


Several times a week, Hall says, he receives unsolicited emails from companies hoping to help Hipster Whale with things like monetization and user acquisition and all of the marketing terms that permeate the freemium gaming sector. Hall isn’t interested, even if he suspects they’d be effective, because there’s one term they use that alienates him: “Whales.” Players who spend inordinate amounts of money in free-to-play games, often despite themselves.

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