Sequelitis – ZELDA: A Link to the Past vs. Ocarina of Time

August 4th, 2014 § 0 comments

Egoraptor, of Mega Man X is FUCKING AWESOME fame, takes a look at the Zelda franchise with the same keen eye towards game design. He spends most of his time completely tearing apart one of the sacred cows of gaming lore, Zelda: Ocarina of Time, while also finally making clear to me why I was unable to finish Skyward Sword.


Shigeru Miyamoto once described his idea for Zelda as coming from a feeling of wanting to explore caves near his house as a child. Which led to an amazing game where you explore caves and dungeons and found wondrous things. The irony is that when it came time to make sequels Nintendo cared more about the things that were found, rather than the mystery itself. There is no mystery in modern Zelda games.

Dopy figure representing Zelda Skyward Sword

Hey man! I’m mysterious


(turns red with anger) GOD, SHUTUP! Seriously. You want all this attention like you care, like you really gave it your all in a “new innovative Zelda experience” but instead you led Zelda into a frustrated monotony. You know what started the franchise was this sense of wonder and what has this far concluded the franchise is a sense of formality. A predictable, time consuming mess that asks you not of your sense of your sense of adventure or even your wits but instead on your ability to listen andfollow directions. You ask us of our ability to point something [wii mote] at something else and walk towards it. You ask of us to get another bow & arrow and fight another boss with a giant glowing eyeball. Gee, I wonder how to FUCKING beat it. I fucking WONDER Skyward Sword.

Also, now I really wish I could play A Link Between Worlds.
(hat tip: Kyle Starr at


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